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Magnus Poppe Wang's Projects

6120eksamen2017 icon 6120eksamen2017

Eksamensoppgave 2017 For faget 6120 Applikasjonutvikling med Mobile Enheter v/ Høgskolen i Sørøst Norge

ai-tower-defence icon ai-tower-defence

Tower defence game using swarm artificial intelligence to control the enemies

alpha-beta-search icon alpha-beta-search

An alpha-beta search agent playing Tic-Tac-Toe against it self or human player. Also includes Minimax Search.

binarytree icon binarytree

Project to create a binary tree that is capable of being iterated in preorder, inorder, postorder and levelorder. This is an assignment as part of the course 5610 Algorithms and Datastructures at University College Southeast Norway.

bullet-train.zsh icon bullet-train.zsh

:bullettrain_side: An oh-my-zsh shell theme based on the Powerline Vim plugin

csp-best-first-search icon csp-best-first-search

Implementation of Constraint-satisfaction problems and A* -best first search for solving Nonograms and Rush Hour. Assignment 1 for IT3105 Artificial intelligence programming at NTNU

gosubprocess icon gosubprocess

Interface for running processes from go with a bidirectional communication

gullbring icon gullbring

Lan registration page for gullbring lan christmas 2016

hybrids icon hybrids

The simplest way to create web components from plain objects and pure functions! 💯

imagej-filters icon imagej-filters

Repo for the different ImageJ filters. Made for the course 6121 Image Processing as part of my bachelors in Computer Science at HSN.

map icon map

Testing maps using leaflet.js and Kartverkets apis. This is a prototype app used for the Buber presentation at #hack4no. Read about it in readme.md

nas icon nas

Evolutionary algorithm for finding the optimal neural network architecture.

pathfinder icon pathfinder

Using the Dijkstra and unweighted algoritm to find the shortest path. Made as part of the subject 5610 Algoithems and datastructures at University College Southeast Norway.

resume icon resume

CV og beskrivelse av meg selv på nett. Dette er til å vise offentlig når det evt. er ferdig.

self-organizing-maps icon self-organizing-maps

Module 4 of the course IT-3105 Artificial intelligence programming at NTNU. Self organizing maps are based on unsupervised, competitive learning. For this project, the neural network is structured after the "Kohonen network".

sudoku-csp-solver icon sudoku-csp-solver

A CSP algorithm that solves Sudoku boards using the minimum-remaining-values heuristic.

svette_banditter icon svette_banditter

Svette Banditter is a voluntary student-organization created for hosting LAN parties. We have organized a cooperation with the school, giving us all the networking gear we can imagine. Including access to their 10 Gbit internet connection. In return we have to register the participants for them. This is a repo for a website, created for registering lan participants as well as creating a tournament overview.

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