Comments (3)
Hi! Yes, I do have a task for me to create a getting started documentation, but I always end up focusing on different things, due to the lack of "users" . I will definitely prioritise that now. Sorry for the terrible delay (more than a month).
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@ryker-s It's been a while, but I finally had the chance to start working on a proper documentation. The preliminary version is currently hosted here https://magestudio.github.io/mage-docs/#/ , and I'm going to spend this week on finishing up the Getting Started section as well as some more in-depth sections. Feel free to start having a look, if you find something that doesn't look right, don't hesitate to let me know.
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This can be closed, the getting started guide is now available.
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Related Issues (20)
- add Shader management system to wage
- use generalAssets to load Shaders, like AudioEngine
- create editor
- should use an "App" class instance instead of main.js
- the builder is not working on windows/linux
- prepare phonegap builder
- Start working on github wiki HOT 3
- Fix shadows in Editor
- autoload option
- review audio update
- fix lights update
- Add networking support to engine HOT 1
- subdivide control package
- map keyboard keycodes to names (eg. "L" : 76 )
- change package names to avoid conflicts with users' classes
- fix ambientSound doppler effect
- add pointLight and Light classes
- Add Terrain-slope collision / camera follow collision? HOT 14
- add applyShader method to mesh class
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