Name: Mark Koch
Type: User
Company: Maehem Media, Inc.
Bio: Former Futurist. Hardware and Software Engineer. Designs PCBs, Embedded Systems, Games and Art Installations. EagleCAD, Fusion 360, Java (NetBeans, JavaFX).
Location: Las Vegas, NV USA
Blog: https://mastodon.social/@maehem
Mark Koch's Projects
An experimental adventure game in JavaFX styled after late 1980s Neuromancer PC game.
Java/JavaFX emulator of the SuperCon.6 4-bit computer badge by Voja Antonic
Arduino 101 Code
Java emulator for the Banana Junior 6000
A Tetris game clone for SunOS 4.x and written in XView.
Brain transplant for vintage Blue Man Group scrolling LED boards
Game content for Neuromancer adventure game clone.
Java implementation for Raspberry Pi extension GPIO control (GPIO, SPI, I2C, PWM...), based on WiringPi library.
Magic sauce to make Dynamixel work on your ESP32 module.
A simple example of the ESP32, (ILI9341 + XPT2046) touchscreen working together.
Java / JavaFX / Kotlin Game Library (Engine)
An experiment into a Minecraft-style block system that allows for unique but simple shapes.
Simple FXGL/JavaFX app for basic use of a USB game pad on Raspberry Pi.
A minimal source repo for starting a FXGL project in NetBeans
Bare Bones FXGL on a embedded Raspberry Pi (no desktop).
A simple cube in FXGL/JavaFX with texture, bump map and specular map samples.
A simple demo of adding a PNG texture to a cube using JavaFX and FXGL.
A pico-8 interpreter written in Java.
Bare bones demo of JavaFX on a RaspberryPi Zero 2 W with attached HDMI screen.
A Las Vegas style video keno game written in Java
The classic Apple II game of Lemonade Stand ported to JavaFX.
An open source clone of a certain bird-themed electronics CAD program.
NoodleFeet code
JavaFX implementation of the code wheel used in the classic PC game Neuromancer
Experimental game engine in Java for developing games in the style of SimCity 2000.
2D room-to-room style game engine in JavaFX
Slot machine game written in Java
Experimental 8-bit style dungeon game
Java port of Doom