Yidong Ma's Projects
Background Substraction with OpenCV
A proof-of-concept framework for CI of geometry with blender.
Computer Graphics Fundamental(60240073) Assignments
An experimental game with bevy
Skeleton Approximated Offline Cloth Simulation
Collection of Papers on Data Driven Procedural Generation
A demo to run a substance automation toolkit's websocket microservice
Find architecture portfolios on Issuu
A Data Driven IK solver in Blender based on VAE
My personal collection of Houdini HDAs
The Girl with a Voxel Earring
Implement Marschner Shading Model In Unity
Reimplement Sea of Thieves's Cloud in Unity
A Sand Printer Based on PWDR and Marlin
Unity Post Processing with Convolution Neural Network
TrafficSim using Unity ECS 2023.1
a grasshopper add-on for agent-based modelling based on physarum
NVIDIA PhysX SDK
Object-Oriented Python Wrapper for Houdini Engine C API
:crab: Small exercises to get you used to reading and writing Rust code!
fluid simulation benchmark: taichi, houdini, bifrost
Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"
Productive & portable programming language for high-performance, sparse & differentiable computing on CPUs & GPUs