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lyntel's Projects

acat icon acat

Assistive Context-Aware Toolkit

airsim icon airsim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

alphago icon alphago

A replication of DeepMind's 2016 Nature publication, "Mastering the game of Go with deep neural networks and tree search," details of which can be found on their website.

animate.css icon animate.css

A cross-browser library of CSS animations. As easy to use as an easy thing.

ansible icon ansible

Ansible is a radically simple IT automation platform that makes your applications and systems easier to deploy and maintain. Automate everything from code deployment to network configuration to cloud management, in a language that approaches plain English, using SSH, with no agents to install on remote systems. https://docs.ansible.com.

anthelion icon anthelion

Anthelion is a plugin for Apache Nutch to crawl semantic annotations within HTML pages

apitrace icon apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

apollo icon apollo

An open autonomous driving platform

appverse-mobile icon appverse-mobile

A multi-platform mobile development framework allows developers to use HTML5, JavaScript, CSS3 and to leverage native functionalities of a mobile device to build apps from a common codebase.

assimp icon assimp

Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.

autowig icon autowig

Automatic Wrapper and Interface Generator

awesome-arkit icon awesome-arkit

A curated list of awesome ARKit projects and resources. Feel free to contribute!

awesome-vue icon awesome-vue

🎉 A curated list of awesome things related to Vue.js

bazel icon bazel

a fast, scalable, multi-language and extensible build system

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

bloaty icon bloaty

Bloaty McBloatface: a size profiler for binaries

blockly icon blockly

The web-based visual programming editor.

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