Comments (2)
Hey @dpospisil,
Anything relevant changed in GL context init in version 3.3.3 which might be causing this?
Yes, LWJGL now prefers loading libGLX.so.0
over libGL.so.1
to be compatible with GLFW. See libglvnd for more information. I suspect that this succeeds, but the native application loaded libGL.so.1
instead.
You can verify this by passing these JVM arguments: -Dorg.lwjgl.util.Debug=true -Dorg.lwjgl.util.DebugLoader=true
. A workaround would be -Dorg.lwjgl.opengl.libname=libGL.so.1
, which overrides the default LWJGL behavior.
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@Spasi Many thanks for quick response. Closing as this is expected behavior and the workaround -Dorg.lwjgl.opengl.libname=libGL.so.1 works.
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