Comments (5)
Thank you for bringing this up. It really needs a better documentation. This page could be a good place for the additions.
Better documentation for what the LV_USE_OS flag is.
It enables the lv_mutex/thread/signal_*()
functions. They are used during rendering to make LVGL yield the rendering task while it's waiting for a GPU or flushing. LV_USE_OS
is also required for som GPU and for multi-core software rendering (each core has its own thread).
Does it make LVGL threadsafe?
No, it doesn't.
Do I need to call lv_task_handler?
Yes, you can do it anywhere and anyhow you want, but typically it's called in a task
If yes, do I need a mutex for it?
You need a mutex only if you call lv_*
functions from an other thread too.
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I now pointed out the issue on #5515, but I don't know if this is the right approach to fix it.
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I now pointed out the issue on #5515, but I don't know if this is the right approach to fix it.
Probably I'm missing something but can't see how #5515 is related to this.
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We need some feedback on this issue.
Now we mark this as "stale" because there was no activity here for 14 days.
Remove the "stale" label or comment else this will be closed in 7 days.
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As there was no activity here for a while we close this issue. But don't worry, the conversation is still here and you can get back to it at any time.
So feel free to comment if you have remarks or ideas on this topic.
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