Comments (3)
@kisvegabor Thank you very much for reply.
Last week I found where is this crashing problem from.
I have registered custom event code by lv_event_register_id(), and send to my new create object by lv_event_send(), this cause the poiter problem. After not use the cusom event code, lv_obj_del() works well.
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I've tested your code and it works well for me. A few ideas:
lv_obj_is_valid
is not safe to use this way. It can happen that a widget was freed and on it's exact memory address an other widget was allocated.lv_obj_is_valid
will say that it's valid, but it's still not the widget that you wanted.- Try increasing the stack size of the LVGL task.
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