Comments (2)
I admit that the nested machine declarations tripped me up in the beginning. Ditching them would make the language even terser, too.
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Thanks! I think we're probably going to go in that direction.
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Related Issues (20)
- Allow comments HOT 1
- Allow for stopping spawned actors HOT 5
- Guards for immediate transitions HOT 1
- Allow for unimplemented actions/services/guards HOT 13
- Change the generated code to export a function, not a static machine definition HOT 18
- Add option for outputting to JSON HOT 4
- Add node/browser lib for Lucy HOT 2
- Incorrect indentation when a reference follows an inline assign
- Named actions/guards get shared with sibling machines
- [IDEA] XState JSON to Lucy? HOT 8
- Parallel states
- Compile hangs if too many repeated event definitions HOT 1
- Actions in nested machines HOT 2
- Target a nested state with an event HOT 2
- spawning should be done with a callback
- dts not created for entry actions
- Sending to an actor should include parent event data
- Invoking "use reference" is incorrectly referenced in services property HOT 2
- Why not javascript? HOT 1
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