Matthew Schäfer's Projects
A lightweight C++ library for 2D/3D sound built on top of SDL_mixer.
A scoreboard for point-based event series.
A C++ header file for benchmarking stuff.
Monte-Carlo simulation to determine approximate chances of elimination for athletes in point-based series.
A console maze game made with C++ when I was bored in a university lecture.
My solutions to daily programming problems.
A Terraria mod that adds an invisible dye.
A Terraria mod that adds a new whip—the Eel Slapper.
A clone of Conway's Game of Life made with C++ and SDL2.
A Terraria mod that adds an item which allows autoswing for all items.
A few solutions to some Haskell exercises from my university.
A Terraria mod that displays extra information about weapons.
A game I made for the FloppyJam 2018.
Personal README.
A simple pong clone made with OpenGL.
Repository for my personal website.
A Terraria mod that adds recipes for pre-hardmode–exclusive items.
A small console application that produces scrambles for a 3x3 Rubik's cube.
A simple snake game made with Rust (using Piston).
A simple Space Invaders clone made with Rust and SDL2.
A 2D game engine/framework built with C++20, SDL2, and OpenGL.
A 2D game engine/framework made in C++20.
A MERN app that allows the user to create planets and stars.
A console Tic Tac Toe game I made to refamiliarise myself with the basics of C#.
A basic voxel engine made with C++ and OpenGL.
An interactive Solar System application made with C++ and Vulkan.
A low-poly terrain generator made with C++17/Vulkan.
Tic Tac Toe game made to test my front-end skills.
An interactive OpenCV application that turns whiteboard drawings into a physics sandbox.
A NodeJS/MongoDB application with user-content and authentication.