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lucasvinbr avatar lucasvinbr commented on June 14, 2024

Hi! Wow, I've never seen that before.
You've copied the weights and skeleton from another model, right?
Maybe it could be a shader configuration in the bandana's ODR file?

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3941 avatar 3941 commented on June 14, 2024

It's definitely a shader, yeah. I think you can control it by vertex painting, but I don't know which channel, or if Blender can even do that (or if your plugin can export it... I know it from 3DSMax and whatever the openformats plugin for that one was called). It should be possible to simply use another shader, though.

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lucasvinbr avatar lucasvinbr commented on June 14, 2024

The vertex painting theory makes sense... this plugin always exports what I assume to be the vertex color values with all 255's

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3941 avatar 3941 commented on June 14, 2024

Yeah that'd make perfect sense, actually. I guess the bandana originally had the shader only slightly applied, to simulate some slight reaction to wind. When applied 100% to all vertexes, the whole thing seems to be shifting.

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not-shady avatar not-shady commented on June 14, 2024

Oh wow yeah y'all are probably right, I am fairly new to this stuff any idea what I need to fix it? Do I need to change any of the values in the otd's or the mesh file to remove the shader or is that something I would need to do in like zmodeler or something?

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lucasvinbr avatar lucasvinbr commented on June 14, 2024

The file you probably want to check is the .odr file, which should have info on the shaders (and their settings) used on the bandana model.
If possible, could you please share the contents of the file as well? I'm curious about the parameters that make it shake like that hahaha

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not-shady avatar not-shady commented on June 14, 2024

Yeah thats what I meant odr lol smh. And yes I will upload the item to here in a bit so you can have a look. I have to resize it again.

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not-shady avatar not-shady commented on June 14, 2024

0xDCFF8B64.txt

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not-shady avatar not-shady commented on June 14, 2024

this is the odr file for hair that I have that is doing the same shaking, I am defeated I can not figure out how to get it to stop lol.

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3941 avatar 3941 commented on June 14, 2024

Does the bandana also use the hair shader?
I've exported hair before and I don't think it was shaking.

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not-shady avatar not-shady commented on June 14, 2024

no they use different shaders, the bandana was ped.sps

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3941 avatar 3941 commented on June 14, 2024

Hmm, then maybe any shader can shake, and the magic is in the vertex data.
But that means everything should be shaking...
Unless there's indeed something in the models that gets imported into Blender AND exported out of it....

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not-shady avatar not-shady commented on June 14, 2024

Yeah, I feel like ive tried everything. any suggestions to try?

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3941 avatar 3941 commented on June 14, 2024

Not really, but maybe you could upload the whole project? Just zip it and use maybe google drive or whatever file hoster you like. Most people have a google account though. If you do, you'll find your drive at drive.google.com . Just upload there and create a sharable link. Or maybe upload it here... I don't know the github size limits, though.

I'd look into it, compare some of my own files. And maybe we can find something that @lucasvinbr can fix in the plugin, or something we can at least fix manually in the files.
I dunno. No promises though.

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