Comments (8)
sure
here is the link to the model:
Mega
also I tried another model and it worked but failed to export Schematic.
error log for file 2:
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Thanks, much appreciated. It looks like the image texture was too large to handle (8192 x 8192). I scaled it down to 512x512 and it worked as expected. I'll push a proper fix for both issues soon, cheers.
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Did you rename a JPEG file into a PNG? The header of the image you're using follows the JPEG standard not PNG. Converting between image formats requires re-encoding and isn't as simple as renaming file extensions. There are websites/programs that can help you convert and it should work when you do.
Hope this helps.
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Models with a number of triangles can take some time to voxelise. If the viewport is frozen then it's currently processing the voxels. You could try starting off with a larger voxel size. The /web-workers is working adds a progress bar and doesn't freeze the program. You can try reducing the number of triangles in the model in 3D software like Blender (decimate modifier). When the heavy work is transferred to C++ addons it should will be much quicker regardless of the model complexity.
Alternatively, there could very well (quite likely) be a bug somewhere, is there any error messages in the console? (Ctrl + Shift + I).
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There is no delay at all, its as if the button press triggers nothing.
here are the error messages:
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Thanks, looks like a bug. Is it possible for you to provide the .obj and .mtl used?
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Oh Great!
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Ah I had no clue! I used to do this a lot for other programs if they didn't support the format(change the extension). Aight I'll try it out and I assume this was the fix for issue#2 ?
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Related Issues (20)
- Repeat texture coordinates are somewhat broken
- Some parts of the model do not render unless the camera is moved
- Refactor texture handling, allow .png, .jpg, .bmp, .gif, .webp HOT 1
- Voxel overlap does not work as intended
- Various disabled states for material components are missing styles
- .Vox exporter for voxel meshes
- Collection of objects imported with GLB ignore world positions
- npm package/API HOT 4
- Adding modded blocks
- No human-readable error when assigning blocks with empty block palette
- Error when exporting a block mesh to .litematic that uses a single block
- No tooltips for block palette buttons
- Freeze when click 'Load Mesh' with no mesh selected
- After recoloring the mesh an option to donwload the new recolored model.
- STL support and height increase
- Add Create compatible schematics
- texture HOT 1
- Something unexpectedly went wrong HOT 1
- Does not load .obj larger than 1 GB
- [UHOH]: something unexpectedly went wrong
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