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LucasDower avatar LucasDower commented on July 18, 2024 1

I've added a new setting in src/config.ts called OLD_SPACE_SIZE which you can tweak to increase the amount of memory available to Node. This might fix the OOM errors but I don't think the program is going to handle a 50MB+ model too well anyways. I'm currently working on performance in general so this may be possible as I make more optimsations. It may work now if you want to wait long enough 😄.

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Leon3226 avatar Leon3226 commented on July 18, 2024

Apparently this happens because of out-of-memory crash

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Leon3226 avatar Leon3226 commented on July 18, 2024

@LucasDower, how can I contact you?

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LucasDower avatar LucasDower commented on July 18, 2024

You can add me in Discord, SinJi#4165

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Buzzb0mber avatar Buzzb0mber commented on July 18, 2024

I've increased the amount of memory allocated to the program as described, and instead of a crash, simply get a "Failed to voxelise mesh" error. Figured I would make mention of this for posterities sake.

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LucasDower avatar LucasDower commented on July 18, 2024

@Buzzb0mber Hmm, that's not good. Are you able to share the model file?

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Buzzb0mber avatar Buzzb0mber commented on July 18, 2024

Sure thing. It's happened with a few different files, this is the one I'd been testing it on most recently.
https://mega.nz/file/mkhQEB6R#dkX5SHdAy05EhznfBvqIZG1aDToBXx18yKF-cjBFxYM
I'd have hoped that increasing the memory would have allowed me to change the height to at least 160, but it seems so far anything above roughly 120 causes the error. Any weird geometry/textures is a result of me reducing the poly count to see if it made a difference.

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