Comments (5)
Soon you'll be able to choose a block palette that only uses blocks supported by the .schematic format but as of now I recommend Litematica
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This is intended as of now because .schematic is an old format and does not support many many new Minecraft blocks. If you export via .litematic and use the Litematica mod then the blocks are exported as well. I'll try make this more clear soon.
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Can't wait for the result ;)
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Okay, this should be in now. You can export to .schematic and if when exporting it encounters a block that is too new for the .schematic format it falls back and uses Stone. I've also added a 'schematic-friendly' palette that only uses supported blocks. Let me know if there are issues with it or if I've broken something. 😄
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Thanks no worries I'll check this week I'll tell you what if there are bugs :)
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Related Issues (20)
- Add chunked exporting to the structure blocks exporter HOT 2
- Unable to export a schem with exceeding approximately 300 Height HOT 1
- problem with TGA images. HOT 1
- Material textures in the Materials section are not correctly disabled HOT 1
- Repeat texture coordinates are somewhat broken
- Some parts of the model do not render unless the camera is moved
- Refactor texture handling, allow .png, .jpg, .bmp, .gif, .webp HOT 1
- Voxel overlap does not work as intended
- Various disabled states for material components are missing styles
- .Vox exporter for voxel meshes
- Collection of objects imported with GLB ignore world positions
- npm package/API HOT 4
- Adding modded blocks
- No human-readable error when assigning blocks with empty block palette
- Error when exporting a block mesh to .litematic that uses a single block
- No tooltips for block palette buttons
- Freeze when click 'Load Mesh' with no mesh selected
- After recoloring the mesh an option to donwload the new recolored model.
- STL support and height increase
- Add Create compatible schematics
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