Comments (3)
That is.... actually genius :D I tried it right away, and that already helps a lot. Thanks :)
from objtoschematic.
Or, alternatively, some way to visualize the position of a clicked block - that way I can calculate the difference myself :D
from objtoschematic.
I'd like to add this in the future but it'll require a bit of work to be able to determine which block the mouse if hovering over so in the meantime I've pushed 6b12f38 to move the grid so that it follows the top layer of the slice viewer.
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Related Issues (20)
- Repeat texture coordinates are somewhat broken
- Some parts of the model do not render unless the camera is moved
- Refactor texture handling, allow .png, .jpg, .bmp, .gif, .webp HOT 1
- Voxel overlap does not work as intended
- Various disabled states for material components are missing styles
- .Vox exporter for voxel meshes
- Collection of objects imported with GLB ignore world positions
- npm package/API HOT 4
- Adding modded blocks
- No human-readable error when assigning blocks with empty block palette
- Error when exporting a block mesh to .litematic that uses a single block
- No tooltips for block palette buttons
- Freeze when click 'Load Mesh' with no mesh selected
- After recoloring the mesh an option to donwload the new recolored model.
- STL support and height increase
- Add Create compatible schematics
- texture HOT 1
- Something unexpectedly went wrong HOT 1
- Does not load .obj larger than 1 GB
- [UHOH]: something unexpectedly went wrong
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