Comments (4)
It maybe due to the rust f64::cbrt implemention difference between macos and linux.
For same code:
println!("{}",-0.055605003447049994_f64.cbrt())
On my mbp m1 laptop, it returns -0.3816845880251514 , however it got -0.3816845880251513 on rust-playground.
The small differences ultimately led to significant differences in the final calculation results.
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Interesting, I thought they are defined to be equal by floating point standard IEEE 754
from sketches-rust.
Yes, it matches IEEE 754 defined accuracy error rule, but it is somewhat weird for the same language having different behavior.
from sketches-rust.
#30 fix it.
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Related Issues (1)
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