Comments (2)
@luisllamasbinaburo
Thank you for posting your ideas, they are very helpful.
I think it is very good to have this kind of device on the user code side.
On the other hand, I also believe that examples need to be in a state that makes it easy to understand the behavior of the library.
(However, I also think that the current examples are not easy to understand.)
I would like to increase the number of examples with plain expressions as much as possible, but the progress is not good…
from lovyangfx.
Hello @lovyan03 . Sorry, i don't explain my self. The point is not to have a cleaner or shorter code. It's about interoperatibility.
This object "wraps" the managing of an array of sprited-bands in a single class. It's creates the bands depending of the available memory, and it also handles drawing on that band transforming global screen to local sprite-band coordinates
So,, for example, you can draw a X,Y pixel of screen, and you don't have to worry about coordinate transformation.
This way, tha same program will run in any device, no matters the device have more/less memory or pixels, and it requires requires 1, 2 ... or 64 bands.
In fact, you can use this object to run any code (for example, all the examples of other libraries) with no code modification, only changind the original LCD object for a MultiSprite object.
But it's OK, i understand you want to keep you code as clean as you can. I will add this to a fork.
Thanks again for you great work!!
from lovyangfx.
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