Comments (8)
that feature is experimental, so can we rely on it?
Experimental insofar as there are probably still some untested code paths, with the aim to add more test cases as bugs are found and fixed. I don't expect to remove this feature.
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Aside: I've removed the "experimental" status of pipelineColourspace
via commit f67228e
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Hi, you can use pipelineColourspace to force the processing colourspace (and therefore force a bitdepth).
For example, if you want floating-point RGB, try scrgb
:
sharp("path to image")
.pipelineColourspace('scrgb')
.resize(20, 20)
...
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That seemed to do the trick. Thanks a lot!
One thing though. According to the documentation that feature is experimental, so can we rely on it?
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Hi again, and an update on this:
We have now run a lot of tests using the pipelineColourspace('scrgb')
setting, and although the originally reported rounding artefacts are gone, we have noticed that the resulting images look sharpened in a way that is not to our liking. Especially in transitional areas between bright and dark, the edges get unrealistically sharpened. Therefore I ask again, would it be possible to add a flag to opt out of using the integer premultiply when resizing (the 0.31.3 behaviour)?
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we have noticed that the resulting images look sharpened in a way that is not to our liking
Please can you provide sample images and minimal code that allows someone else to reproduce. Please also include more information about expected vs actual output.
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Here are a few samples using sharp 0.33.3 with and without pipelineColourspace
. We expected the outputs to be very similar, but as can be seen there are major differences in the actual results.
Resize sample 1:
Result using sharp("path to image").resize(240, 240)
Result using sharp("path to image").pipelineColourspace('scrgb').resize(240, 240)
Resize sample 2:
Result using sharp("path to image").resize(240, 240)
Result using sharp("path to image").pipelineColourspace('scrgb').resize(240, 240)
from sharp.
Thanks for the examples, my best guess would be that the use of wide-gamut, linear scRGB is producing more accurate luminance levels in the output compared with non-linear sRGB.
If you would prefer less accurate luminance, perhaps try experimenting with gamma
levels e.g. in=2.2, out=1.0.
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Related Issues (20)
- Enhancement: provide API overview in docs HOT 4
- `resize()` does not properly handle `orientation` metadata HOT 5
- Image darkening after updating to 0.32.6 HOT 3
- heif: Unsupported feature: Unsupported codec (4.3000) HOT 22
- Does not produce image with desired font HOT 3
- Installing sharp with yarn causes "Could not load the "sharp" module using the linuxmusl-x64 runtime" HOT 2
- pnpm installation - Cannot find sharp module in Alpine Linux container HOT 2
- [Feature Request] Support for jpegli HOT 1
- Bun 1.1.1 Sharp 0.33.3 -- Error: Could not load the "sharp" module using the darwin-arm64 runtime HOT 4
- jpg convert to webp and toFile, missing all metadata. HOT 2
- Uncaught ReferenceError: require is not defined HOT 1
- JPEG files from Chrome/Safari on iPhone, autoconverted from HEIC has rotation issues HOT 2
- Provide more robust way to enforce custom libvips dependency HOT 6
- Improve resize kernel docs and expose missing (bi)linear kernel HOT 3
- Trying not to loose stream data on "Input buffer contains unsupported image format" HOT 4
- Weird artifacts when encoding PNG HOT 7
- How can one remove the background of an image by changing its alpha channel? HOT 2
- error /home/node/app/node_modules/payload/node_modules/sharp: Command failed HOT 1
- Image is blurry after resizing puppeteer screenshot HOT 1
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