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Howdy!

My name is Andrew Long, and I am a game programmer interested in lower-level game engine programming. I haven't worked in the games industry yet, but I have programmed a few games from scratch in Python and Pygame.

If you'd like to see some of my work, check out my website; It's where I put all the games, projects, and blog posts I've ever written and made. You can also see my portfolio there.

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Andrew Long's Projects

.well-known icon .well-known

Link my GitHub page's domain to the Discord Connections

brick-breaker icon brick-breaker

A quick brick breaker game programmed in Python and pygame in about a week for a thinking strategies.

gpe230_andrewlong icon gpe230_andrewlong

Maze Cubed is a simple maze game built in Unreal Engine 4.27 and was the final project for a Gameplay Programming class.

nes-romcarver icon nes-romcarver

A tool to extract INES-formated NES roms from any file. This tool was originally designed for the Wii Virtual Console 00000001.app file.

sndata-converter icon sndata-converter

A python script that can extract both function names and offsets from .sndata header sections. And puts those functions and offsets into a script for either Ghidra or Ida to use.

stex-rs icon stex-rs

STEX is a program and collection of shader script snippets to be inserted into templates and exported to any given output directory.

tnes2ines icon tnes2ines

A tool to convert the proprietary TNES NES rom format to INES 1.0. It can also extract the prg and chr sections from TNES roms and the FDS bios and .qd's from .tds files.

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