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Lonami avatar Lonami commented on May 9, 2024

I'm glad this project was so helpful for your own :)

If your code is clean enough and you are able to add a proper setting for "infinite mode" (we would need to somehow explain to the users what this does, along the lines of "the game will never generate pieces that result in the end of the game"), it would be interesting to have!

Surely some people would prefer playing at their leisure without the fear of a silly RNG screwing up their perfect plain. On the other hand, it's somewhat cheaty, since you can effectively "never lose", and it's a bit less fun, and that's the only thing that worries me. Maybe we can add an infinite mark when sharing the score to let other people know they were using this mode. Also, if you can think of a better name, go ahead.

from klooni1010.

chocochino avatar chocochino commented on May 9, 2024

Thank you! Infinite mode sounds like a good name, with explanation underneath. To avoid any complaints, maybe it could be an unchecked option by default (?)

For my final project, I created a helper class State where I put all the validation steps, and finally call a method named validatePieces() in takeMore(). The checker works like your initial thoughts in issue #28, so if anyone wants to work on pruning techniques, I'm open for suggestion. Also right now, it only changes the piece that causes most fails, but my lecturer suggested using dynamic difficulty adjustment to choose which piece should be changed in an unfit set (computationally more expensive, but probably more enjoyable).

I will explore the source code this month to add the proper setting before PR-ing next month.

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Lonami avatar Lonami commented on May 9, 2024

Yes, unchecked by default if it gets implemented is a must. #28 indeed mentions something similar to this, which you seem to have implemented. For dynamic difficulty, maybe a slider would suit better than toggling some infinite mode, but it's been a while since I used libGDX and I would need a while to figure out how to add such thing myself too :)

Thanks for the interest and effort.

from klooni1010.

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