Comments (5)
Looking into this further, I've found that there doesn't seem to be any difference between the normal steam version of the game and the unpacked version, which is to be expected.
Currently I'm only able to reproduce it using the Hara Vera mod, both the private alpha build and the semi-public alpha v0.1.
I used to encounter the bug in the base game, but I'm no longer encountering it anymore and I'm unsure what has changed.
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After a lot of testing I've discovered that it crashes when the OL.seria file has a new part added to it when using the mod, even if the mod doesn't attempt to load that part at all
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Creating a dummy part in OL.seria out of a "abstract" part like a rescue order did not cause a crash
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I'm now unable to reproduce the bug in a vanilla game either with a clean OL.seria file a an OL.seria file with a dummy part
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Scratch everything from before, the bug seems to be time dependent. If you speedrun the first city the game won't crash. If you wait a few seconds after talking to the duke the game won't crash. If you leave at just the right time, the game will crash.
Thanks to this time based nature of the bug I'm going to mark it wontfix, as it only affects the prologue and it would be extremely difficult to properly debug. If this ends up affecting other parts of the game like the campaign, I will open it again.
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Related Issues (5)
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