I'm Nicholas Liu. I am a sophomore at the University of Pennsylvania, where I am working towards a Bachelor of Science in Computer Science.
C++
C
Python
Haskell
Java
C#
F#
OpenGL
Qt Creator
`C++` `OpenGL` `GLSL` `Qt Creator` `Rendering` `Computer Graphics` `Game Design` `Procedural Graphics`
A Half-Edge Mesh editor, with raycast component selection, Catmull-Clark subdivision, and Skeleton Binding A game based on the magic system from Brandon Sanderson's the Rithmatist. Uses custom-built computational geometry algorithms to detect drawn shapes.