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Thibaut PONCHON's Projects

assimp icon assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

botw-toonshader icon botw-toonshader

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

galleryviewer icon galleryviewer

Interface web permettant de stocker et visionner (potentiellement) des vidéos

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

glm icon glm

OpenGL Mathematics (GLM)

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

isartrasterizer icon isartrasterizer

This is a rasterizer we made at ISART Digital Montreal in first year within one month. This is a very basic rasterizer using SDL2 made by a group of 3 students. I'm currently working on a newer version of this Rasterizer using SFML on another repository : https://github.com/litelawliet/Rasterizer

jeustrategie icon jeustrategie

Projet S3/S4 jeu de stratégie multijoueur en temps réel

omega-engine icon omega-engine

This is a work in progress game engine we are developping at ISART Digital Montreal in second year of Game Programming. This engine is written in Vulkan and C++ 17, raytracing capable, will provide PBR, onboard editor and scripting in Python for all of your game objects. The idea is to reproduce Unity with new technologies such as Vulkan, ECS, PBR and Raytracing, we want this engine user friendly and graphically powerful and realistic out of the box. If you're interested in this project, you are most welcome to attempt to the final reveal of this project in the beginning of June 2020, all you need to do is to get in touch with ISART Digital Montreal in order to attempt to the presentation show.

sfml icon sfml

Simple and Fast Multimedia Library

unrealgames icon unrealgames

This is a project made in second year of Game Programming at ISART Digital Montréal. There are 2 projects inside, one is a platformer made in Blueprint, the other one is an arena game made in C++ both using Unreal Engine 4.

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