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leon's Projects

lymoviemake icon lymoviemake

iOS video editor,almost every function is supported

magictools icon magictools

:video_game: :pencil: A list of Game Development resources to make magic happen.

makehuman icon makehuman

This is an initial alpha version of MakeHuman_Community 1.2.x based on Python 3 and PyQt5 . Work is in progress to remove dependency on legacy openGL.

mashiro icon mashiro

Using k-means cluster algorithm to compute the dominant colors of given image.

maxscript icon maxscript

Some of the Maxscript tools created from 01/12/2017 onwards

mesh-processing-library icon mesh-processing-library

C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998

misc icon misc

Miscellaneous code from throughout my career.

mowalibs icon mowalibs

Collection of my C++ classes that I use together with CinderLib

nanogui icon nanogui

Minimalistic GUI library for OpenGL

naudio icon naudio

Audio and MIDI library for .NET

noahgameframe icon noahgameframe

A fast, scalable, distributed game server engine/framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

nsgif2 icon nsgif2

Convert live photos and videos into animated GIFs in iOS, or extract frames from them.

odin-serializer icon odin-serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

ofpennereasing icon ofpennereasing

[UNMAINTAINED] a port of penner's easing equations to c++, with an openframeworks usage example [

openglobe icon openglobe

A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information

orx icon orx

ORX: Portable Game Engine

otclient icon otclient

An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize

paletteswapping icon paletteswapping

A collection of shader Image Effects for performing palette swaps on pixel art.

papers-we-love icon papers-we-love

Papers from the computer science community to read and discuss.

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