Comments (3)
READ_CORE_RAM
and WRITE_CORE_RAM
are tied to the RetroAchievements memory mapping scheme, and do seem to be working as expected if a game with achievements is loaded. For non-achievement related functionality, you should be using READ_CORE_MEMORY
and WRITE_CORE_MEMORY
.
Lines 437 to 444 in a7d5026
from retroarch.
READ_CORE_MEMORY
and WRITE_CORE_MEMORY
don't work with Sega Master System.
So I've been using the only thing I've found that does work.
Do you know how I can get READ_CORE_MEMORY
and WRITE_CORE_MEMORY
to work with Sega Master System?
from retroarch.
Because the default RetroAchievements addressing scheme is just SYSTEM_RAM followed by SAVE_RAM, READ_CORE_RAM
works with both the retro_get_memory_data
functions and the RETRO_ENVIRONMENT_SET_MEMORY_MAPS
call.
READ_CORE_MEMORY
requires the RETRO_ENVIRONMENT_SET_MEMORY_MAPS
callback so it can map the addresses correctly. I'm guessing whichever core you're using doesn't implement RETRO_ENVIRONMENT_SET_MEMORY_MAPS
.
from retroarch.
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