Comments (3)
This might be an interesting read regarding "exclusive" fullscreen and modern Windows:
https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
Especially this bit:
With the release of Windows 10, we added Fullscreen Optimizations – which takes full screen exclusive games and runs them instead in a highly optimized borderless windowed format that takes up the entire screen. You get the visual experience and performance of running your game in FSE, but with the benefits of running in a windowed mode. These benefits include faster PC commands such as alt-tab, multiple monitor set ups and overlays. We have extensive performance data that indicates that almost all users who use Fullscreen Optimizations have equal performance to Full Screen Exclusive.
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That might be a normal occurrence if you are using Exclusive Fullscreen (Settings -> Video -> Fullscreen Mode -> "Start in Fullscreen Mode" set to ON and "Windowed Fullscreen Mode" set to OFF).
It's expected to work that way, because by using Exclusive Fullscreen the application is taking full control of on-screen drawing and this bypasses the Windows OSD notifications as well. This usually allows the application to retain better framepacing and have less input latency.
from retroarch.
You're right, it does bypass Windows OSD notifications in fullscreen. Do you think there will be a setting in the future to add OSD notifications in fullscreen?
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