Comments (9)
Not sure right now. I would just see if it works for you first. If you have any problems, then let me know.
from retroarch.
Oks, friend
I'm using Visual Studio 2010.
I choose "Open project, get SSNES-360.sln" amd i put in "Release"-"xbox360", start debugger and take this error:
My Log:
Compilación iniciada a las 19/04/2012 15:57:48.
Proyecto "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\SSNES-360.vcxproj" en el nodo 2 (build destinos).
InitializeBuildStatus:
Se creará "Release\SSNES-360.unsuccessfulbuild" porque se especificó "AlwaysCreate".
ComputeCustomBuildOutput:
Creando directorio "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media".
Creando directorio "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd".
Creando directorio "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd".
CustomBuild:
Performing Custom Build Tools
El sistema no puede hallar el archivo especificado.
Performing Custom Build Tools
....\360\media\ssnes_scene_skin.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\ssnes_scene_skin.xur
Performing Custom Build Tools
....\360\media\sd\ssnes_main.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_main.xur
Performing Custom Build Tools
....\360\media\sd\ssnes_settings.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_settings.xur
Performing Custom Build Tools
....\360\media\sd\ssnes_filebrowser.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_filebrowser.xur
Performing Custom Build Tools
El sistema no puede hallar el archivo especificado.
Performing Custom Build Tools
El sistema no puede hallar el archivo especificado.
Performing Custom Build Tools
Microsoft (R) Bundler Tool
Copyright (c) 2000-2010 Microsoft Corporation. All rights reserved.
usage:
Bundler <resource description file> [-o <packed resource filename>]
Performing Custom Build Tools
....\360\media\sd\ssnes_quickmenu.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_quickmenu.xur
Performing Custom Build Tools
....\360\media\sd\ssnes_libsnescore_browser.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_libsnescore_browser.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_filebrowser.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_filebrowser.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_libsnescore_browser.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_libsnescore_browser.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_main.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_main.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_quickmenu.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_quickmenu.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_settings.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_settings.xur
ClCompile:
C:\Archivos de programa\Microsoft Xbox 360 SDK\bin\win32\CL.exe /c /Zi /nologo /W3 /WX- /Ox /Os /GL /D NDEBUG /D _XBOX /D _XBOX /D _MBCS /D "PACKAGE_VERSION="0.9.5"" /D _CRT_SECURE_NO_WARNINGS /D main=ssnes_main /D SSNES_CONSOLE=1 /D HAVE_CONFIGFILE /D HAVE_NETPLAY /D HAVE_SOCKET_LEGACY /D HAVE_ZLIB /D HAVE_SSNES_MAIN_WRAP /D HAVE_SSNES_EXEC /D HAVE_LIBRETRO_MANAGEMENT /D D3DCOMPILE_USEVOIDS /D HAVE_GRIFFIN /GF /Gm- /MT /GS- /Gy /fp:fast /fp:except- /Zc:wchar_t /Zc:forScope /GR- /openmp- /Fo"Release" /Fd"Release\vc100.pdb" /TP ....\console\griffin\griffin.c /FI"C:\Archivos de programa\Microsoft Xbox 360 SDK\include\xbox\xbox_intellisense_platform.h"
griffin.c
C:\Archivos de programa\Microsoft Xbox 360 SDK\bin\win32\CL.exe /c /Zi /nologo /W3 /WX- /Ox /Os /GL /D NDEBUG /D _XBOX /D _XBOX /D _MBCS /D "PACKAGE_VERSION="0.9.5"" /D _CRT_SECURE_NO_WARNINGS /D main=ssnes_main /D SSNES_CONSOLE=1 /D HAVE_CONFIGFILE /D HAVE_NETPLAY /D HAVE_SOCKET_LEGACY /D HAVE_ZLIB /D HAVE_SSNES_MAIN_WRAP /D HAVE_SSNES_EXEC /D HAVE_LIBRETRO_MANAGEMENT /D D3DCOMPILE_USEVOIDS /D HAVE_GRIFFIN /GF /Gm- /MT /GS- /Gy /fp:fast /fp:except- /Zc:wchar_t /Zc:forScope /GR- /openmp- /Fo"Release" /Fd"Release\vc100.pdb" /TC ....\console\szlib\szlib.c /FI"C:\Archivos de programa\Microsoft Xbox 360 SDK\include\xbox\xbox_intellisense_platform.h"
szlib.c
....\console\szlib\szlib.c(3374): warning C4146: unary minus operator applied to unsigned type, result still unsigned
Link:
C:\Archivos de programa\Microsoft Xbox 360 SDK\bin\win32\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\SSNES-360.exe" /INCREMENTAL:NO /NOLOGO xapilib.lib d3d9.lib d3dx9.lib xgraphics.lib xboxkrnl.lib xnet.lib xaudio2.lib xact3.lib x3daudio.lib xmcore.lib vcomp.lib xbdm.lib xuirun.lib xuirender.lib "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\libretro.lib" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\SSNES-360.pdb" /STACK:"524288","524288" /OPT:REF /OPT:ICF /LTCG /TLBID:1 /RELEASE /IMPLIB:"C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\SSNES-360.lib" Release\griffin.obj
Release\szlib.obj /XEX:NO
LINK : fatal error LNK1181: cannot open input file 'C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\libretro.lib'
Compilación del proyecto terminada "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\SSNES-360.vcxproj" (build destinos) -- ERROR.
ERROR al compilar.
Tiempo transcurrido 00:00:18.84
Fail on "libreto.lib"
Where is or how i take it ???
Thanks Square ;)
libreto
from retroarch.
Perhaps I should make this clear in the README.md file -
before you compile SSNES, you first have to compile one of the emulators that you want to use in combination with SSNES. Git clone snes9x next for instance, and once compiled it will create for you a libretro.lib file.
Go to the SSNES solution now and put that file in the 'Release' folder (SSNES/msvc-360/SSNES-360). It should now compile.
from retroarch.
Square,
Other ERROR....
I compiled corretly Snes9x and generate Libreto.lib (arround 6,3MB), I create a Release folder on SSNES/msvc-360/SSNES-360 and i tried to compile SSNES now.
My log:
Compilación iniciada a las 20/04/2012 8:53:37.
Proyecto "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\SSNES-360.vcxproj" en el nodo 2 (build destinos).
InitializeBuildStatus:
Se creará "Release\SSNES-360.unsuccessfulbuild" porque se especificó "AlwaysCreate".
ComputeCustomBuildOutput:
Creando directorio "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media".
Creando directorio "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd".
Creando directorio "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd".
CustomBuild:
Performing Custom Build Tools
El sistema no puede hallar el archivo especificado.
Performing Custom Build Tools
....\360\media\ssnes_scene_skin.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\ssnes_scene_skin.xur
Performing Custom Build Tools
....\360\media\sd\ssnes_main.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_main.xur
Performing Custom Build Tools
....\360\media\sd\ssnes_settings.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_settings.xur
Performing Custom Build Tools
....\360\media\sd\ssnes_filebrowser.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_filebrowser.xur
Performing Custom Build Tools
El sistema no puede hallar el archivo especificado.
Performing Custom Build Tools
El sistema no puede hallar el archivo especificado.
Performing Custom Build Tools
Microsoft (R) Bundler Tool
Copyright (c) 2000-2010 Microsoft Corporation. All rights reserved.
usage:
Bundler <resource description file> [-o <packed resource filename>]
Performing Custom Build Tools
....\360\media\sd\ssnes_quickmenu.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_quickmenu.xur
Performing Custom Build Tools
....\360\media\sd\ssnes_libsnescore_browser.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\sd\ssnes_libsnescore_browser.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_filebrowser.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_filebrowser.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_libsnescore_browser.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_libsnescore_browser.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_main.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_main.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_quickmenu.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_quickmenu.xur
Performing Custom Build Tools
....\360\media\hd\ssnes_settings.xui --> C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\hd\ssnes_settings.xur
ClCompile:
C:\Archivos de programa\Microsoft Xbox 360 SDK\bin\win32\CL.exe /c /Zi /nologo /W3 /WX- /Ox /Os /GL /D NDEBUG /D _XBOX /D _XBOX /D _MBCS /D "PACKAGE_VERSION="0.9.5"" /D _CRT_SECURE_NO_WARNINGS /D main=ssnes_main /D SSNES_CONSOLE=1 /D HAVE_CONFIGFILE /D HAVE_NETPLAY /D HAVE_SOCKET_LEGACY /D HAVE_ZLIB /D HAVE_SSNES_MAIN_WRAP /D HAVE_SSNES_EXEC /D HAVE_LIBRETRO_MANAGEMENT /D D3DCOMPILE_USEVOIDS /D HAVE_GRIFFIN /GF /Gm- /MT /GS- /Gy /fp:fast /fp:except- /Zc:wchar_t /Zc:forScope /GR- /openmp- /Fo"Release" /Fd"Release\vc100.pdb" /TP ....\console\griffin\griffin.c /FI"C:\Archivos de programa\Microsoft Xbox 360 SDK\include\xbox\xbox_intellisense_platform.h"
griffin.c
C:\Archivos de programa\Microsoft Xbox 360 SDK\bin\win32\CL.exe /c /Zi /nologo /W3 /WX- /Ox /Os /GL /D NDEBUG /D _XBOX /D _XBOX /D _MBCS /D "PACKAGE_VERSION="0.9.5"" /D _CRT_SECURE_NO_WARNINGS /D main=ssnes_main /D SSNES_CONSOLE=1 /D HAVE_CONFIGFILE /D HAVE_NETPLAY /D HAVE_SOCKET_LEGACY /D HAVE_ZLIB /D HAVE_SSNES_MAIN_WRAP /D HAVE_SSNES_EXEC /D HAVE_LIBRETRO_MANAGEMENT /D D3DCOMPILE_USEVOIDS /D HAVE_GRIFFIN /GF /Gm- /MT /GS- /Gy /fp:fast /fp:except- /Zc:wchar_t /Zc:forScope /GR- /openmp- /Fo"Release" /Fd"Release\vc100.pdb" /TC ....\console\szlib\szlib.c /FI"C:\Archivos de programa\Microsoft Xbox 360 SDK\include\xbox\xbox_intellisense_platform.h"
szlib.c
....\console\szlib\szlib.c(3374): warning C4146: unary minus operator applied to unsigned type, result still unsigned
Link:
C:\Archivos de programa\Microsoft Xbox 360 SDK\bin\win32\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\SSNES-360.exe" /INCREMENTAL:NO /NOLOGO xapilib.lib d3d9.lib d3dx9.lib xgraphics.lib xboxkrnl.lib xnet.lib xaudio2.lib xact3.lib x3daudio.lib xmcore.lib vcomp.lib xbdm.lib xuirun.lib xuirender.lib "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\libretro.lib" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\SSNES-360.pdb" /STACK:"524288","524288" /OPT:REF /OPT:ICF /LTCG /TLBID:1 /RELEASE /IMPLIB:"C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\SSNES-360.lib" Release\griffin.obj
Release\szlib.obj /XEX:NO
Generating code
Finished generating code
ImageXex:
C:\Archivos de programa\Microsoft Xbox 360 SDK\bin\win32\imagexex.exe /out:"C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\CORE.xex" /privilege:14 "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\SSNES-360.exe"
Microsoft(R) Xbox 360 Image File Builder Version 2.0.20871.0
(c)2011 Microsoft Corporation. All rights reserved.
C:\Archivos de programa\MSBuild\Microsoft.Cpp\v4.0\Platforms\Xbox 360\Microsoft.Cpp.Xbox 360.Targets(519,5): error MSB6003: No se pudo ejecutar la tarea ejecutable especificada "xbecopy.exe". No se pudo encontrar el archivo 'C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\Release\media\shaders'.
Compilación del proyecto terminada "C:\Documents and Settings\Antonio\Escritorio\Themaister-SSNES-77b4b76\msvc-360\SSNES-360\SSNES-360.vcxproj" (build destinos) -- ERROR.
ERROR al compilar.
Tiempo transcurrido 00:02:15.18
Could not run the specified task executable "xbecopy.exe". Could not find file shaders
thanks friend
from retroarch.
I'm guessing you don't have a a real debug Xbox 360 - in which case, xbecopy won't work for you (ie. the deployment of SSNES 360 to the Xbox 360 console). Xbecopy will just help you to copy all the files you need to the 360 console.
You will have to copy the files manually to your 360 harddrive and then startup SSNES 360 that way. That means copying media/ and copying the XEX files to a new folder called 'SSNES'. Put it wherever you put your other games/emus on the HDD.
from retroarch.
Fuck yeahhhhhhhhhhhhhhhhhh Square!!!!!!!!!!
Looks amazing, I test VBA-Next and Snes9x-Next and looks impresiveee, very very good work for the 360 jtag/RGH usersss.
Now, I try to put more Shaders, but i cant, only if for example rename the 4xScaleHD to Stock.cfg, the quality is really amazinggg :O
Not have a Shader selector the emu ??? (Hardware Filtering)
Very very thaks, Square
from retroarch.
Yes, there will be a shader selector soon among other things. For now, you will just have to rename the shader you want to stock.cg and put it in media/shaders unfortunately.
from retroarch.
I love your work!!! I 'm very happy that you come to xbox360 Scene :) us we needed
Are you in some IRC? I will like to get in contact with you
from retroarch.
You can reach me on freenode at #retroarch.
from retroarch.
Related Issues (20)
- AppleTV files emptied HOT 2
- [macOS/iOS/iPadOS] RetroPad bindings don't work with Bluetooth controllers HOT 2
- Wii playlist search hangs HOT 3
- 关于ffmpeg核心 HOT 2
- [iOS/iPadOS/tvOS] Physical keyboards don't work HOT 11
- Nimbus steelseries controller doesn't work with Megadrive / Genesis
- Feature request iCloud sync
- textureLod() and textureGrad() do not perform as expected across all graphics drivers. HOT 3
- blueMSX core not working in AppleTV app HOT 3
- iOS/tvOS Issues - Importing PSP & PS1 content & Settings to fix speed related to 120hz displays HOT 7
- Upstream GLSLang releases no longer detected by QuickBuild
- tvOS N64 audio stuttering HOT 1
- tvOS app crashing and not opening after removing items in xmb HOT 1
- [Android] Touch controls break in RetroArch menu's/cores/games while using Backbone gen 2 usb c xbox edition controller
- tvOS Feature request sync cloud before launching game HOT 2
- RetroArch Ios N64 glitch/bug
- Android: [Feature request] Dedicated "Screen Orientation" setting the notification widget
- [Android] Gamepad overlays reset everytime you start or close a core
- [iOS] [Feature Request] Support Universal/Deep Linking to RetroArch Games
- OpenVG will be not default in non rpi systems. HOT 4
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from retroarch.