Comments (1)
The first one of Texture filtering of display (bilinear filtering) is a built-in function with same name in GSdx of PCSX2. It enabled by PCSX2 default settings, but we can unchecked this feature in GUI settings (since PS2 doesn't have this feature in real console, if one wants the accuracy).
RA core also including this function by porting, but not given the options to switch on/off yet. So in the core side, only suffering the globally bilinear filtering by now, that means #63 still not fixed or actually worked.
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