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ToniBC avatar ToniBC commented on August 31, 2024 7

We are not talking about Vulkan support, the problem is that it does not select the driver in Automatic. Even if you have Vulkan as a global driver, the automatic core has to select the best option available to work, which would be GL. The same as if you put the global driver in DX12, with the Auto option of the core, it would have to be put in DX11.

The rest of the cores, if they do not support Vulkan, the next best driver that supports is put, such as GLCore or GL. But in the core of PCSX2 the Auto option of the drivers does not work.

That's the problem.

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bslenul avatar bslenul commented on August 31, 2024

Oh just to be clear, I'm not asking for a Vulkan renderer in the core 😄 I'm just saying that the automatic driver switching is not working properly atm!

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klepp0906 avatar klepp0906 commented on August 31, 2024

reporting in to confirm. I just have an override set for now.

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ToniBC avatar ToniBC commented on August 31, 2024

In theory, when you put it in AUTO, you have the controller that you have configured in Retreoarch, either Vulkan or GLCore, the core has to change to the best possible option, that is, GL, but as you comment, the change does not occur. You have to put OpenGL in the core options so that it boots without problems and thus not change the main driver.

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jqueuniet avatar jqueuniet commented on August 31, 2024

Similar issue here, core crashed at content load and I had to manually set the global Retroarch video driver to gl to make it work.

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fonseca9001 avatar fonseca9001 commented on August 31, 2024

Maybe have the core default gsdx to opengl and then win users can manually switch to d3d11? Wouldn't that fix this issue?

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boomercore avatar boomercore commented on August 31, 2024

Verifying the issue. Vulkan set, PCSX2 crashes upon loading, GLcore set, the core works fine. Doesn't automatically switch to the correct API/renderer from Vulkan, will simply crash instead.

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