Comments (3)
I believe that BehaviorTree has a setObject(T) method to set the instance of your BlackBoard. You generally would do something like the following;
public void updateAI()
{
for(GameObject obj: objects)
{
tree.reset();
tree.setObject(obj);
tree.step();
}
}
This way you can use the same tree for multiple objects. Does this achieve what you want? If not could you clarify?
from gdx-ai.
Not exactly. If this is done and the AI's are executed on multiple threads this would lead to unexpected bugs.
from gdx-ai.
Yes, setObject
does not allow you to share trees properly and that's not its purpose.
Sharing the tree model means that there's a shadow tree for the status of each execution of the model, so memory saving is not so big as you would expect.
Also, this would involve huge API-breaking changes and I'm not sure they are worthwhile.
from gdx-ai.
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