Comments (2)
Hi,
the default pivot point is set to the center of the bounding box of the object. So everything seems to work well in your video.
You can create your preferred pivot point by pressing "SHIFT" + "Left click" on a model. After that, the object can be manipulated by rotating around the pivot point or using it as an anchor for scaling.
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Yep!
Thank you for your reply :)
I also noticed that I can use the method 'setZoomsOnPivotPoint' to change the behavior!
You can close this one :)
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