Comments (3)
I just ran into this. Both versions do it. Glad you know about it.
from matter-js.
Here is my demo, just in case: https://jsfiddle.net/Eskel/vvo4997m/1/
from matter-js.
The latest release 0.18.0 should resolve issues relating to collision reuse including this one.
from matter-js.
Related Issues (20)
- Energy loss, despite air friction 0 HOT 1
- Rigid connection between two bodies
- the bodies do not collide and do not stop, but tremble
- Nothing showing in the matter.js canvas HOT 1
- `Body.create` ignores given velocity
- `Body.create` ignores `anglePrev`, `area`, `mass` and `inertia` when they are 0.
- Platformer character sticking to walls instead of sliding down HOT 5
- convert text to matter component like a bridge but Uncaught TypeError: Cannot read properties of undefined (reading 'max')
- support and documentation for vitejs please :( HOT 1
- Complete the rendering problem yourself
- What is the least expensive way to make bodies of different shapes smaller? HOT 1
- Constraints seems to make bodies stick
- add n-gon to the project gallery
- weird texture behavior - multiple textures rendered for one body HOT 2
- Chain connecting 2 players causes 1 player to accelerate slower than the other even with same force
- Render.setSize is not present in the build
- Trying to change seed, to take control of deterministic behavior
- How to suppress body tremors? HOT 2
- Why does the attractor only work on one of the two BODYs? HOT 1
- Using compound bodies with Bodies.fromVertices does not work it just shows a filled in shape. HOT 1
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