Comments (2)
These are now implemented as of:
Available in the latest edge build.
from matter-js.
Woop woop! You are so damn quick!
from matter-js.
Related Issues (20)
- Chain connecting 2 players causes 1 player to accelerate slower than the other even with same force
- Render.setSize is not present in the build
- Trying to change seed, to take control of deterministic behavior
- How to suppress body tremors? HOT 2
- Why does the attractor only work on one of the two BODYs? HOT 1
- Using compound bodies with Bodies.fromVertices does not work it just shows a filled in shape. HOT 1
- Why don't bodies sometimes collide? HOT 1
- Constraints with distance limits (e.g. for ropes)
- Why might there be such an error? HOT 1
- Simple Polygon Physics Issues HOT 1
- How to add project to the Wiki gallery ?
- How to scale the world? HOT 2
- [Phaser 3] Position of matter sprite's image not correct in container HOT 1
- loss of sprite quality on mobile HOT 1
- `Composite.translate` didn't move the bodies included
- Create Matter.Bodies.fromVertices with rounded vertices
- MouseConstraint preventing clicks on buttons on mobile. HOT 2
- Vulnerability related to the formula of universal gravitation
- Body with high mass and low inertia behaves erratically
- The startdrag event of dragging a body does not trigger after losing focus.
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from matter-js.