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mfpierre avatar mfpierre commented on June 2, 2024

Hi,

Did you check out the examples on the website ? http://rotates.org/phaser/iso/examples/

They will get you started 👍

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LunarDevelopment avatar LunarDevelopment commented on June 2, 2024

Good call, thanks for reminding me.

I did check those out, I was just fishing for something like what you have on the website's home screen to get a big step closer to prototyping a tactics ogre / final fantasy tactics advance -esque game I've had on my to do list for a long time..

Would this library fit that kind or role or have I missed something when I've read through some of the docs.

Lewis

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lewster32 avatar lewster32 commented on June 2, 2024

The examples demonstrate most of the features of the plug-in - there're also some tutorials such as the following:

Finally, the source of the homepage example is unminified and reasonably well commented, though the implementation is pretty specific. You can view it here: http://www.rotates.org/phaser/iso/test.js

I'd suggest you brush up on other more generic Phaser tutorials (of which there are way too many to list) if you're not familiar with it, as the plug-in closely follows the way native Phaser features work - the physics being just a modified 3D version of the standard built-in 2D Arcade physics system.

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LunarDevelopment avatar LunarDevelopment commented on June 2, 2024

That was fantastically useful, thank you very much!

I've got a basic version of a 3d tile map working, its just not registering the cursor location properly.

But I think its coming from having to change the syntax of the cursor demo so drastically, I'm using generator-phaser and it separates everything into separate files and uses this. syntax.

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