Comments (1)
This gets messy and feels a bit of a weird behaviour anyway (although per cell will continue not to be changed in response to loading a board). Consider the following:
- Play a custom board of beginner size with custom mines
- Load a beginner size board (possibly an actual beginner board)
- Should a new game revert to the custom board number of mines, stay the same as the loaded board, or revert to the standard number of mines for that size board?
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Related Issues (20)
- Reimplement base grid class
- Get server up and running again HOT 1
- Fix MacOS tests in GH actions
- Store warning/error logs separately and make available from GUI
- Experiment with the old 'distance-to' feature
- Provide styles via 'themes' HOT 3
- Fix errors from pylint/mypy HOT 4
- Write up documentation for the app HOT 1
- Flagging proportion handling for multiple mines per cell
- New game mode: moving cells
- Stop writing test logs to runtime.log
- Add highscores for split-cell mode
- Split-cell mode performance improvements
- Code signing HOT 1
- unable to install requirements-dev.txt HOT 1
- No module named mysql HOT 2
- Probability enhancements
- Fix pyinstaller setup with zig minesolver dependency
- Pipeline for creating a release is broken
- Pyinstaller broken for macOS HOT 3
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