Comments (3)
This comes down to solving the following:
- The
MinegaulerGUI
main window should:- Have a minimum size as dictated by the width required by the top panel (
PanelWidget
) - Have a fixed width equal to the width of the minefield widget (including the frame) or the minimum size, whichever is greater. (See
minegauler.frontend.main_window._BaseMainWindow._body_frame
). - Have a fixed height with no gaps between widgets.
- Have a minimum size as dictated by the width required by the top panel (
In theory this should be easy...?
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Window should never have gaps when the board height is too small
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The visible issues are now fixed, although the approach should potentially be revisited at some point (e.g. when we want to allow scrolling around a big minefield).
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Related Issues (20)
- Reimplement base grid class
- Get server up and running again HOT 1
- Fix MacOS tests in GH actions
- Store warning/error logs separately and make available from GUI
- Experiment with the old 'distance-to' feature
- Provide styles via 'themes' HOT 3
- Fix errors from pylint/mypy HOT 4
- Write up documentation for the app HOT 1
- Flagging proportion handling for multiple mines per cell
- New game mode: moving cells
- Stop writing test logs to runtime.log
- Add highscores for split-cell mode
- Split-cell mode performance improvements
- Code signing HOT 1
- unable to install requirements-dev.txt HOT 1
- No module named mysql HOT 2
- Probability enhancements
- Fix pyinstaller setup with zig minesolver dependency
- Pipeline for creating a release is broken
- Pyinstaller broken for macOS HOT 3
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