Comments (1)
Point sound:
At present, these are omitted for crossing rails on a route where switches are in use, but all other routes should be unaffected.
I haven't quite figured out the 'best' way around this. It probably wants a specific new command to trigger point sounds.
(The other rail crossing rail 0 trigger is a classic example of a horrid legacy bodge)
Axle trigger:
A little wary of changing this.
As a general rule, the cabview position is somewhere close to the front axle, hence why I'm sure the original decision was made.
Any change would probably have to apply to all stuff (unless controlled by an XML parameter), and would then lead to it's own set of bug reports.....
from openbve.
Related Issues (20)
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- [Suggestion] Improvement of switch menu HOT 3
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from openbve.