Comments (9)
wdym death animation on the same character?
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without bf-dead character
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uh set the "deathCharacter" property in the config.json of the character to the character you want to be used (it can be the same character that is being played as)
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I tried but it's the same animation as bf one
I use custom bf character that uses unique death animation
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can i see the character's config.json?
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{
"defaultFlipX": true,
"dancesLeftAndRight": false,
"imagePath": "loly_bf_assets",
"spritesheetType": "SPARROW",
"barColor": [81, 201, 219],
"deathCharacter": "bf-loly",
"positionOffset": [0, 30],
"offsetsFlipWhenEnemy": true,
"offsetsFlipWhenPlayer": false,
"animations": [
{
"name": "idle",
"animation_name": "BF idle dance",
"fps": 24,
"looped": false
},
{
"name": "singLEFT",
"animation_name": "BF NOTE LEFT0",
"fps": 24,
"looped": false
},
{
"name": "singDOWN",
"animation_name": "BF NOTE DOWN0",
"fps": 24,
"looped": false
},
{
"name": "singUP",
"animation_name": "BF NOTE UP0",
"fps": 24,
"looped": false
},
{
"name": "singRIGHT",
"animation_name": "BF NOTE RIGHT0",
"fps": 24,
"looped": false
},
{
"name": "singLEFTmiss",
"animation_name": "BF NOTE LEFT MISS",
"fps": 24,
"looped": false
},
{
"name": "singDOWNmiss",
"animation_name": "BF NOTE DOWN MISS",
"fps": 24,
"looped": false
},
{
"name": "singUPmiss",
"animation_name": "BF NOTE UP MISS",
"fps": 24,
"looped": false
},
{
"name": "singRIGHTmiss",
"animation_name": "BF NOTE RIGHT MISS",
"fps": 24,
"looped": false
},
{
"name": "hey",
"animation_name": "BF HEY",
"fps": 24,
"looped": false
},
{
"name": "scared",
"animation_name": "BF idle shaking",
"fps": 24,
"looped": false
},
{
"name": "firstDeath",
"animation_name": "BF dies",
"fps": 24,
"looped": false
},
{
"name": "deathLoop",
"animation_name": "BF Dead Loop",
"fps": 24,
"looped": true
},
{
"name": "deathConfirm",
"animation_name": "BF Dead confirm",
"fps": 24,
"looped": false
}
]
}
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it's rosie week 2 mod btw
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oops sorry
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i forgot that the property name isn't deathCharacter
it's deathCharacterName
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