Comments (1)
This is super weird. The only way this should ever happen is if the user never authenticated, but if they never authenticated, that code shouldn't be running at all. Do you remember the circumstances under which this happened? Did you get past this error?
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Related Issues (20)
- players should join auto-join #welcome channel and a #{chapter} channel after sign-up HOT 1
- Backoffice users should be assigned the 'admin' role in Rocket.Chat
- In DEVELOPMENT mode, both chat.learnersguild.dev and localhost:3000 should be recognized as development Rocket.Chat instances
- log errors to Sentry
- if JWT is expired, Rocket.Chat doesn't realize it HOT 1
- `playerInfo` not stored the first time a player signs-in via IDM
- set up continuous deployment HOT 1
- if `inviteCode=XXX` parameter is passed, redirect to `/sign-up/:inviteCode` on IDM rather than `/sign-in`
- Players should automatically default their avatar within Rocket.Chat to their gravatar
- Unable to start using echo HOT 1
- MongoError: cannot use the part (services of services.lgSSO) to traverse the element ({services: null}) HOT 1
- if user has no gravatar for their LG default email address, they cannot sign-in to echo
- if no gravatar, sign-in to echo sometimes fails
- any authentication errors should display an error to the user and redirect them back to IDM
- users must be type 'user', bots must be type 'bot' HOT 1
- fully support moderators: pass only `lgUser` to game-cli and stop storing player information in echo
- Inifinite loop on signup attempt HOT 1
- include phone number on user profile UI in echo HOT 1
- Only import the default/primary email address from a user's github account
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