Comments (2)
This project is developed for Windows using Visual Studio. Changing it to build with xcode might be possible. You would start by removing ofxNDIdialog.h, ofxNDIdialog.cpp, resource.h, resource.rc and remove the line "#include <windows.h>" from all files. Then you will need to use the "Non-Windows" NDI libraries (InstallNDISDK_v3_Apple.pkg) and also look at the "C++ (Mac)" example.
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Some changes have been made to conditionals for includes for OSX and Arch Linux x64 compatibility copied from the work by Hugo Aboud [(https://github.com/hugoaboud/ofxNDI)]. But I do not have any systems to test with. Comments are welcome and I will make changes if I can. Resource files have been removed.
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Related Issues (20)
- Issues when compiling for macOs and Linux HOT 8
- EXC_BAD_ACCESS when building for macOS (Release only, Debug works) HOT 19
- Proper way to handle multiple receivers HOT 3
- Issues with CopyMemory and unsigned __int32 on macOs HOT 10
- Memory leak on mac osx HOT 12
- macOs - freezing for about 10 seconds when NDI sender is disconnected HOT 5
- RPI 4 support (OpenGL ES 2.0) HOT 2
- ofxNDIutils, rgba_bgra and rgba_bgra_sse2 don't compile in macOS HOT 6
- README could be commented... HOT 11
- macOS errors HOT 10
- ndiSender.GetNDIversion() crashes in macOS HOT 5
- ofmain.h HOT 4
- timecode HOT 7
- should it be possible to send two NDI streams from the same openframeworks app ? HOT 2
- reference to 'byte' is ambiguous when compiling example using msys2 HOT 10
- Failing to compile latest commit on macOS HOT 9
- not working in macOS HOT 14
- error when compiling example on raspberry pi 4: undefined reference to ofxNDIutils::CopyImage HOT 8
- not working in macOS 2 HOT 2
- Trouble building example sender with MSYS2 MINGW64 on Windows 11 HOT 1
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