Comments (1)
Nevermind, did my own interpolation implementation.
from smoothing-addon.
Related Issues (20)
- [Godot 4.x] Smoothing node that has a sprite with a target of CharacterBody2D always enters the scene at the origin HOT 2
- Error: Basis must be normalized in order to be caster to a Quaternion... HOT 1
- Unable to YSort sprites underneath the smoothing node on a Player with tilemap. HOT 11
- Attaching Control under Smoothing2D causes assert error: _SetProcessing(): Condition "!viewport" is true on set_as_top_level HOT 2
- On Windows: Unable to load addon script from path. This might be due to a code error in that script. HOT 7
- Can't import to Godot 4.x HOT 2
- Is this different to 3.5's physics interpolation? HOT 4
- Flip being smoothed HOT 5
- Visibility not propagated since changing to using toplevel HOT 1
- Activation of Snaps causes unsmoothed visual jitter HOT 6
- Heavy jitter from Camera2D scroll on Godot 4.2 (beta1) HOT 5
- How to use toplevel in 2D HOT 2
- Jitter with moving player HOT 2
- godot 4 low process priority causes stutter HOT 5
- problem with spawning scene with smoothing HOT 7
- Godot 4 FPS Support HOT 5
- Addon helps but doesn't completely solve jitter. Unsure if issue or user error. HOT 1
- Thank you for this addon!!!!!!
- "Ghosting" effect when hide and show object HOT 2
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from smoothing-addon.