Comments (2)
I have had many reports of entities that are left behind, however I have never been able to reproduce this myself. If you have a way to reproduce this consistently, let me know and I can reopen this issue.
from betterportals.
We had this issue many times. I will give you our setup and the exact way it was reproduced.
- Using a free minehut server host
- Installing Better Portals and ProtocolLib with the built in plugin installer
- Setting up 2 3 by 3 portal frames (3 by 3 portal size and 5 by 5 exterior frame)
- Using portal wand to set destination and origin on the portals
- Testing the portals for function
- Doing /bp remove and seeing the entity left in both now empty portal frames
from betterportals.
Related Issues (20)
- Plugin Crash Upon Throwing Items into Portal HOT 2
- Vanished players can be seen through portals
- Plugin Crash ... HOT 1
- PLugin Encountering Error and Shutting Down when Creating Cross-Server Portals HOT 2
- `final` UUID field issue HOT 2
- Random Crash with Cross Server Portals
- Plugin crash HOT 1
- Crash HOT 3
- Field index out of bounds when modifying entity spawn rotation HOT 5
- Plugin Crash when world unloaded with portal
- Replace Block Renderer HOT 3
- Replace Entity Renderer with more performant alternative
- Add a command to create portals HOT 33
- Support for Relative Coordinate Notation in Commands HOT 4
- NPE upon portal destination world does not exist anymore (should give better error) HOT 6
- Missing `SectionPosition` field on `ClientboundServerDataPacket` on 1.19
- Error occurred while resetting player views HOT 1
- Maintain Velocity On Exit HOT 2
- Plugin Crashes when creating cross-server portal HOT 1
- Display vanilla portal at long distances HOT 2
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