Comments (4)
I like this idea, it's a little complex to implement though.
Would you need the exact blended blocks to stay the same when moving away and going back to the portal/relogging? If not, it's significantly easier to add.
May come in the future if that's fine, depends on if I think that it's worth it.
Nice to see that people actually use this feature - I wasn't sure who'd want it.
from betterportals.
Yeah its really neat. Sadly i cant use it since if players link the portal to the nether roof it also spawns bedrock into the overworld :(
Thats why making it client side would be nice
from betterportals.
Ah that bug will be fixed. Didn't think about that when I added it last update xD
from betterportals.
ye :P
from betterportals.
Related Issues (20)
- Plugin Crash Upon Throwing Items into Portal HOT 2
- Vanished players can be seen through portals
- Plugin Crash ... HOT 1
- PLugin Encountering Error and Shutting Down when Creating Cross-Server Portals HOT 2
- `final` UUID field issue HOT 2
- Random Crash with Cross Server Portals
- Plugin crash HOT 1
- Crash HOT 3
- Field index out of bounds when modifying entity spawn rotation HOT 5
- Plugin Crash when world unloaded with portal
- Replace Block Renderer HOT 3
- Replace Entity Renderer with more performant alternative
- Add a command to create portals HOT 33
- Support for Relative Coordinate Notation in Commands HOT 4
- NPE upon portal destination world does not exist anymore (should give better error) HOT 6
- Missing `SectionPosition` field on `ClientboundServerDataPacket` on 1.19
- Error occurred while resetting player views HOT 1
- Maintain Velocity On Exit HOT 2
- Plugin Crashes when creating cross-server portal HOT 1
- Display vanilla portal at long distances HOT 2
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from betterportals.