Comments (2)
As far as I remember, that's not possible directly, but you should be able to make the button switch focus over to a cube and then send a keyboard event. That would be a hacky workaround, but it should work.
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If you are still looking for a solution, using buttons to do moves is currently being discussed for a similar simulator called AnimCubeJS: cubing/AnimCubeJS#33
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Related Issues (20)
- Is there a easy way to rotate the cube without moving the world HOT 4
- Features for Fewest Moves - NISS HOT 7
- requestAnimationFrame is not defined HOT 2
- creating cube at runtime doesn't work HOT 2
- Slice and wide moves in alg change cube orientation HOT 3
- Separate css file
- Problems with rotations in setupmoves / alg not working the same way HOT 2
- All demo are dead
- CubeAnimation.create_in_dom does not work HOT 2
- Q&A: How to set `Red` Color Side to `Left` as Default ? HOT 1
- Function requirements: Can the current magic cube picture be exported at a certain step? HOT 1
- Function requirement: Can you export the current expanded picture of each side of the magic cube in a certain step?
- 'gulp build' doesn't work
- It would be useful to be able to remap the keybindings
- Public Service Announcement: master is behind v1.5 by 9 commits
- Feature request: Support websites using many (8+) cube demos at once HOT 1
- Colored and Solved affected by alg? HOT 2
- Rendering small cubes looks incorrect HOT 3
- Prevent cube from snapping back to original position HOT 2
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