Brad P. Taylor's Projects
armv4 heightfield renderer, target gba prototype playground
Preview build of BPainT (Pixel art animation tool)
ChromaPack -- A lossy texture compression plugin for Unity.
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
The GoPro® CineForm video codec SDK.
CLIP + VQGAN / PixelDraw
An example of use of procedural instancing.
Google Colab Document for compiling my arm heightfield prototype
Generators/corroutines for C++
C# to C++ transpiler (Cs2Cpp) (Powered by Roslyn)
An example showing how to inverse-project depth samples into the view/world space in Unity.
Utility libraries to interact with discs, filesystem formats and more
Tool for exploring limited color spaces, quirky and unintuitive but useful occasionally as a viewer.
A Windows port of a DOS tool I wrote way back in 1990
Dock Spawn is a web based dock layout engine that aids in creating flexible user interfaces by enabling panels to be docked on the screen similar to Visual Studio IDE
DropIt is a File Uploader built with nodejs, Upload, get a link, and share your files with anyone easily.
C and C++ Minecraft Importer library
A Unity plugin to export videos with using FFmpeg.
Render setup for "Forestica" drawn by George Peaslee
Derived from https://github.com/Syntopia/Fragmentarium/
Free texture packer
A utility script that layouts game views with multiple displays.
Assets for a generic quiz skill on Alexa
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
A C++ binding for the OpenGL API, generated using the gl.xml specification.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OpenGL Mathematics (GLM)
Online live editor for fragment shaders.