Kyle Robinson's Projects
Implementation of various autonomous steering behaviours.
An advanced graphics framework created in DirectX 11.
A graphics engine created in DirectX 11.
A graphics framework created in DirectX 11.
A collection of links to DirectX projects.
Personal profile README file. Uses GitHub actions to update YouTube videos every hour.
My online portfolio showcasing university work and passion projects.
Super Mario game for 2nd semester as part of GEC module.
Multithreaded online messaging app for CNA module.
A physics-based puzzle game created as part of a group.
A framework for creating Non-Euclidean geometry and effects.
A collection of links to networking projects.
OpenGL project as part of 2nd-semester FOGGS module.
Complete collection of OpenGL lighting projects.
A collection of links to OpenGL projects.
Complete collection of initial OpenGL tutorials.
Pac-Man game created as part of FOGGS module.
Local multiplayer paint application for CNA module.
A physics framework created in DirectX 11.
An optimized ray tracing algorithm with Linux support.
Sonic Breakout based on the original 1976 Atari version.