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kunitoki avatar kunitoki commented on September 26, 2024 1

Sorry but this is not a lua constant, this is adding a lua variable that can be modified from either lua and c++. Consider this snippet:

    enum class A { x = 0, y = 1 };

    luabridge::getGlobalNamespace(L)
        .beginNamespace("A")
            .addVariable("x", A::x)
            .addVariable("y", A::y)
        .endNamespace();

    runLua("A.x = 1; result = A.x");
    ASSERT_EQ(A::x, static_cast<A>(result<int>())); // this will fail... oops !

To add a real constant you need to use:

    enum class A { x = 0, y = 1 };

    luabridge::getGlobalNamespace(L)
        .beginNamespace("A")
            .addProperty("x", +[] { return A::x; })
            .addProperty("y", +[] { return A::y; })
        .endNamespace();

    runLua("A.x = 1; result = A.x"); // fails to compile, A.x is not writable.

from luabridge3.

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