Comments (3)
by the way i tried using the luaref thing, but when i call the received function in c++ nothing happens for some reason
from luabridge3.
Don't know what you are doing wrong, but this works for me:
std::map<std::string, luabridge::LuaRef> hooklist;
auto hook = [&](const std::string& name, luabridge::LuaRef cb) {
hooklist.emplace(name, std::move(cb));
};
luabridge::getGlobalNamespace(L)
.addFunction("Hook", hook);
runLua(R"(
function hook1(type, packet)
print("lol")
end
Hook("hook1", hook1)
)");
for (auto& func : hooklist) {
func.second(0, "x");
}
from luabridge3.
Don't know what you are doing wrong, but this works for me:
std::map<std::string, luabridge::LuaRef> hooklist; auto hook = [&](const std::string& name, luabridge::LuaRef cb) { hooklist.emplace(name, std::move(cb)); }; luabridge::getGlobalNamespace(L) .addFunction("Hook", hook); runLua(R"( function hook1(type, packet) print("lol") end Hook("hook1", hook1) )"); for (auto& func : hooklist) { func.second(0, "x"); }
wow i just realised how stupid i am
instead of func.second
i typed just func
and neither compiler or me saw a problem
thank you .
from luabridge3.
Related Issues (20)
- Compiler error use of deleted function luabridge::TypeResult<T>::TypeResult(...) HOT 6
- Enhancement Request: Custom error function for `lua_pcall`. HOT 11
- Error C3861 (using with Luau) HOT 3
- Can I cast types inside Lua? HOT 4
- Duplicate symbols on Win32 with default __stdcall HOT 9
- Debug names of C functions for Luau HOT 8
- Extensible class bug with inheritance
- Add support for addStaticIndexMetamethod and addStaticNewIndexMetamethod
- Using LuaBridge3 in a precompiled header on MSVC leads to an internal compiler error HOT 2
- Use of std::shared_ptr on classes without `std::enable_shared_from_this` HOT 1
- Stateful lambdas registered as functions loose state HOT 2
- Compile error with Cfunc property getter/setter HOT 2
- std::vector to 0-based Lua table HOT 5
- MSC Warning C4146 HOT 2
- How to expose C++ data (a vector, in this case) to Lua without making a copy? HOT 2
- Does LuaBridge3 Support Android for SDL2-based Games? HOT 2
- Passing a Lua Table (LuaRef) as an argument to C++ function HOT 1
- How to get the name of a Lua variable? HOT 2
- Comparison Issue Between `uint64_t` in C++ and Numeric Constant in Lua HOT 8
- NAI run lua code in string from cpp
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from luabridge3.