Comments (1)
You are correct, will add it
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Related Issues (20)
- Compiler error use of deleted function luabridge::TypeResult<T>::TypeResult(...) HOT 6
- Enhancement Request: Custom error function for `lua_pcall`. HOT 11
- Error C3861 (using with Luau) HOT 3
- Can I cast types inside Lua? HOT 4
- Duplicate symbols on Win32 with default __stdcall HOT 9
- Debug names of C functions for Luau HOT 8
- Extensible class bug with inheritance
- Add support for addStaticIndexMetamethod and addStaticNewIndexMetamethod
- Using LuaBridge3 in a precompiled header on MSVC leads to an internal compiler error HOT 2
- Use of std::shared_ptr on classes without `std::enable_shared_from_this` HOT 1
- Stateful lambdas registered as functions loose state HOT 2
- Compile error with Cfunc property getter/setter HOT 2
- std::vector to 0-based Lua table HOT 5
- MSC Warning C4146 HOT 2
- How to expose C++ data (a vector, in this case) to Lua without making a copy? HOT 2
- Does LuaBridge3 Support Android for SDL2-based Games? HOT 2
- Passing a Lua Table (LuaRef) as an argument to C++ function HOT 1
- How to get the name of a Lua variable? HOT 2
- Comparison Issue Between `uint64_t` in C++ and Numeric Constant in Lua HOT 8
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