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gotmachine avatar gotmachine commented on August 15, 2024

Recap of the discussion in the closed PR : I don't think it's even worth it to disable MapObject instances. The base class has actually no OnLateUpdate() implementation, only ScaledMovement is doing something, and we can't disable those.

Profiling with ~54 scaledspace objects (stock bodies + a bunch of vessels and asteroids) gives the following results :
image
This is 0.01 ms of gains for 54 objects, so extrapolating a bit, even for a game with 1000 scaledspace objects, that's less than 0.2 ms avoided (and probably much less in a non-debug game, remember that all managed runtime optimizations are disabled here).

The only significant gains are from bailing out early of OrbitRendererBase.LateUpdate() :
image

Given that disabling MapObject instances is inherently risky, I think I will only implement early bail-out in OrbitRendererBase.LateUpdate(), as this account for 99% of the perf gains and is quite safe to do.

from kspcommunityfixes.

JonnyOThan avatar JonnyOThan commented on August 15, 2024

Awesome, I'll measure this in my save and see how it stacks up.

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